Saturday 5 September 2015

Shake that Pawn!

(Some winning strategies)







These are strategies that have not been tested to exhaustion by me, but that may be winning ones in all sorts of context, like this is just a possibility:



  • Always try to deter the enemy pawns by moving your own pawns to block the progress of those;
  • Try not to lose any pawn (protective function, only piece that can be changed from lowest to highest in strategic value, and etc.);
  • Try to mess up with the castling of the opponent. If possible, make it impossible. This is because the castling is the best strategy to protect the enemy's king and all we want is killing their king, so that the last thing we should wish for is that they actually do that; and
  • The worst thing that can happen to you in a chess board if you are not a total beginner is the queen aligned with the king to your side of the board. The reason for that is quite simple: It suffices that the opponent puts a piece that can take the queen in front of it and you will have to sacrifice it. If you ever have this situation, make sure it is something really quick, and put a priority in taking them out of the same line. That is why the best protection to the king is actually the pieces up to three points of value. 



Bonus Token: Castling is based on what the king would actually be doing to protect himself in a situation of war. It all starts with running to inside of the castle, so that the castle comes out and the king gets in. We also put the soldiers to observe, to guard the castle and the king, so that the pawns are all doing surveillance. It is assumed that they would be able to see if someone came towards the king or the castle from where they are. 



We could obviously criticize this choice by saying that the king is cornering himself, since he is at the end of the board, but we would have more ways of being attacked, more directions, if the king were in the middle of the board, so that that would be a more critical situation for those who are doing surveillance, for instance. Many wars have been lost because people were stuck in valleys, for instance, and they could then be attacked from every possible side, including the top part. The more directions the enemy can use, the more fragile we are.



A good suggestion, of a new game, would be a modified chess, perhaps with a bigger board, where the castling is done wherever we want and the pieces involved in the castling can advance together sometimes. 



Chess is a poor strategy game for these days, but it was an excellent game to train for wars in the past, when the wars were quite simple.



These days, games such as Civilization or Monopoly or Flight with Invasions, simulators, obviously do a much better job.



It is still better than nothing for us to practice concentration, focus, and logical reasoning. It also helps with discipline and learning because it is based on repetition and memory on top of unexpected situations from a certain height of the game onward. 




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