Wednesday 21 June 2017

Two-Piece Check, and One of Them is the King!






I saw this and could not believe it: It was probably Tom Cruise who suggested that they did it. Perhaps it was Hamish. It could have been my suggestion, but I can't be sure. This is something of a genius: You click on the chess code for the move, and the click gets translated into the actual moves of the pieces... This programmer is really good and whoever had this idea is really a genius. Finally something new to the side of chess, and something really interesting and useful. It is also good to see beautiful endings like this: one king, one horse, one pawn, and nothing that the adversary can do apart from crying... See:



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Thursday 25 May 2017

Parallels and Square Games





I am calling Square Games games that have a rectangular court or board. I just noticed the importance of the straight line in both squash and chess. If the opponent has only a king and a powerless piece left, say a pawn, and you have a piece that goes on straight lines, so say a tower, it suffices that you take over a main straight line in front of the king and it won't be able to cross it, so say you put your tower on D and the king is on E when you do that. Now that it is stuck there, you go and eat all the pawns of theirs that remain, winning the game. In squash, I got tired of observing Danny Gil, my squash champion, hitting the ball in parallel with the wall. He said that was a very important part of the learning of the game. I now believe him more: I am trying to do the parallel as he did and I am noticing it is really really hard. Basically, you have to keep on hitting the ball exactly on the same line in parallel but really close, almost glued, to the side wall of the court. I could do at most three times so far, and, even so, they were not exactly equal lines. He could do several. Several times the same line, exactly the same. The skills in that case are obviously spatial orientation, concentration, and mental calculation of body strength to the least. There is still endurance, since you would have to position your body almost in the same way each time: The more times you hit the wall, the more tired you should get or the more you should lose your focus. 






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